Sunday, 23 September 2012

Sustainable/Holistic Marketing

Razer does not participate in Sustainable/ Holistic marketing practices.

STP and Marketing strategies

Segmentation

Razer segments its market according to its customers.

The way customers are segmented are as follows :-

1) on basis of type of gamer i.e. FPS(First Person Shooter) or RPG(Role Playing Game)

2) on basis of medium of gaming i.e. PC or console


Targeting

Razer set out to become the leading brand in gaming gear and they are doing so by targeting all kinds of gamers. It caters to each individual gamer by creating peripherals with adjustable side buttons, for all kinds of grip (Palm vs Claw), for left handed gamers as well as right, and for console as well as PC gamers.


Brand Positioning

Razer has placed considerable emphasis on enhancing its brand positioning through the general mediums of TV and by sponsoring gaming events and gaming teams to tap into its target base of audience.


Customer Behaviour


Consumer behavior is dependent on many factors:


Price- Razer products are specialized gaming products and thus are priced on the expensive side. Thus non-gamers and casual gamers will going for normal peripherals, and only aspiring and professional gamers will buy Razer products.

Communication- The Communication done through the well-known brand symbol of the 3 snakes entwined, in mediums like television and in the various gaming tournaments including WCG(World Championship Gaming), the World Cup of Gaming. All this builds and strenthens the brand presence and add up to its brand value. Therefore the customer develop a positive opinion about the brand.



In terms of the Consumer:


Motivation- The aspirational value of owning a superior Razer product is a motivation for aspiring gamers to buy a Razer gaming gear.

Perception- A customer builds up a perception about Razer based on its image as the world's leading brand in gaming gear. This perception is re-enforced by the superior quality, ergonomic comfort and hyper-response of the Razer products.

Learning- With formation of perception, a general learning then develops among the customers about Razer which then embeds the identity of the brand into the customer's memory.


Consumer is also influenced by:


Social factors- Since other members of his/her gaming clan or his/her favorite professional gamer may own a Razer product, a gamer may be encouraged to go in for a Razer product..

Personal factors- As a brand, Razer gives an association of a certain kind of superiority to a gamer in the gaming community. This type of association makes the brand very approachable, specially to aspiring gamers.


Sales Management

Razer does not need to engage in sales management as it manages its sales through its online Razer Store.

Apart from this Razer also has a host of distributors, wholesalers and resellers in almost every region of the world.

 This reduces the headache of selling from Razer to a large extent and ensures that Razer can focus more on their core competence, which is manufacturing.

Distribution Decision

Distribution Decision consists of the activities involved in making products available to customers when and where they want to purchase them.

Razer, apart from its online Razer Store, has a host of distributors, wholesalers and resellers in almost every region of the world. Through these resellers, Razer products reach each and every major city in the world, and to every gamer's home, be it anywhere in the world.

To cater to the ever expanding demand of Razer products, Razer allows distributors interested in partnering with Razer and join the Razer reseller family to contact them and work out a distribution partnership. In this way Razer can cater to the demands of the entire world effectively and without really extensive effort on Razer's part.

Promotion IMC/ATL/BTL


Razer is the world's leading brand in gaming. Its tagline:

has to be reflected in each of its promotion strategies and integrated marketing communication.

IMC Components

  • The Foundation - is based on a strategic understanding of the product and market. This includes changes in technology, buyer attitudes and behaviour and anticipated moves by competitors.
  • The Corporate Culture - increasingly brands are seen as indivisible from the vision, capabilities, personality and culture of the corporation.
  • The Brand Focus - is the logo, corporate identity, tagline, style and core message of the brand.
  • Consumer Experience - includes the design of the product and its packaging, the product experience (for instance in a retail store) and service.
  • Communications Tools - includes all modes of advertising, direct marketing and online communications including social media.
  • Promotional Tools - trade promotions; consumer promotions; personal selling, database marketing, and customer relations management; public relations and sponsorship programs.
  • Integration Tools - software that enables the tracking of customer behaviour and campaign effectiveness. This includes customer relationship management (CRM) software, web analytics, marketing automation and inbound marketing software.

Razer instills this via their TV comercials:

via its facebook page:



by showing their wares in exhibitions:


and by way of their PR strategies and in interviews with their President:


And even though Razer does not do celebrity endorsements, it has gone a long way to instill the name of Razer amongst the minds of aspiring and professional gamer alike.

Saturday, 22 September 2012

Pricing

Razer puts a lot of effort in its Research and Development. As put by one of the Razer officials

      "We develop and design our products in our own labs and then put them to the test with top professional gamers who use them in pro-level tournaments and then provide us with feedback. Then we iterate on the product, refining it with the feedback - over and over and over again. That's how it's done, that's how a Razer product is built from ground up."

Razer also puts a lot of thought into each and every product. As quoted by Robert "Razerguy" Krakoff, the CEO of Razer
"Razer must first offer the innovation that leads to improved experiences and better scores, more frags, etc."

This thought is clearly reflected in the products shown in the video below.



For all these reasons Razer products are generally priced on the higher end of the price range. While Razer products are generally more expensive than a normal peripheral, they are at comparatively the same rate as a  premium gaming peripheral. 

Branding and Brand Management



Razer's vision from the very beginning was to be the world's greatest gaming brand and they achieve that by designing the best gaming products that any gamer has ever seen. And it has achieved this very well. When gaming gear brands come to mind, Razer is among the first few names, if not the first.



Razer is symbolized by the 3 snakes entwined, which is the Razer logo. This logo is on each and every Razer product as well as the box packing it comes in.






Razer products are world class in terms of quality. And that is why once a gamer uses a Razer product, he/she remains loyal to it. According to Jeff Fisher of USA
       "I've had a Razer mouse for four years now. If it ever dies it will be replaced by another Razer."


Wednesday, 19 September 2012

Services and Services Marketing.

Razer products are pure tangible goods and require no service as such to operate. However the following services offered by Razer have been observed:

- Product Information On the Box: Razer offers full product information on the box packing that Razer products come in.

- Product Information On the Website: Razer owns a website http://razerzone.com which contains full information about each and every product that Razer sells. 

- Reseller Information: Razer gives regionwise list of all its authorized resellers on its website for those who wish to buy the Razer product.

- Order Online: Razer provides an option to order any authorized Razer product online on its website for direct order via Credit Card payment.

- Same Day Shipping: Razer provides an option of same day shipping for those who wish to recieve their Razer product urgently.

- Razer Support: Razer has a microsite http://www.razersupport.com/ accessible through their website, which provides support related to various Razer products and also for billing and shipping related support.

- Razer Limited Warranty: Razer provides limited warranty for all its products. The time period of the limited warranty for its products is listed as follows:
 

Product Mix


Product Life Cycle and Industry Life Cycle

Product Life Cycle

A new product  progresses through a sequence of stages from introduction to growth to maturity to decline. the sequence is known as the product life cycle and is associated with changes in the marketing strategy and marketing mix.

Drawing a PLC graph for the various mouse manufactured over the years would be:

Industry Life Cycle

The gaming industry as a whole is in the growth stage, and as such gaming gear manufacturing industry. Even though Peripheral manufacturers like Logitech and Microsoft have been around a long time, Razer caters only to the peripherals for gaming and as such is in the growth stage.


Monday, 27 August 2012

Competition

Razer's vision from the very beginning was to be the world's greatest gaming brand. In this regard, It faces tough competition from other gaming gear manufacturers:

STEELSERIES: is a Danish manufacturer of gaming peripherals and accessories, including headsets, keyboards, mice, gaming surfaces and software.

Products
Mice – SteelSeries Ikari Laser, SteelSeries Ikari Optical, SteelSeries Xai Laser, SteelSeries Kinzu Optical, SteelSeries World Of Warcraft MMO Mouse, SteelSeries Xai Laser R.U.S.E, SteelSeries Ikari Laser Sudden Attack, SteelSeries Sensei (RAW, Glossy), SteelSeries Kana, SteelSeries Kinzu v2, SteelSeries Kinzu v2 Pro Edition.
Headsets – SteelSeries Siberia V2 (Red, White, Blue, Black, Orange, Pink, Green), SteelSeries 7H (USB), SteelSeries 5Hv2 (USB), SteelSeries 4H, SteelSeries 3H (USB), SteelSeries Neckband, SteelSeries In-Ear, SteelSeries 5XB (Xbox), SteelSeries 4XB (Xbox), SteelSeries 7XB Wireless (Xbox)
Keyboards – SteelSeries 7G, SteelSeries 6GV2, SteelSeries Shift, SteelSeries Merc Stealth, SteelSeries Zboard, SteelSeries Zboard Wrath of the Lich King, Steel Series Zboard StarCraft 2
Surfaces – SteelSeries SX, SteelSeries 5L, SteelSeries 9HD, SteelSeries S&S, SteelSeries SP, SteelSeries 4HD, SteelSeries 3HD, SteelSeries NP+, SteelSeries QcK Heavy, SteelSeries QcK, SteelSeries QcK+, SteelSeries QcK MASS, SteelSeries QcK MINI, SteelSeries 4D, SteelSeries I-1, SteelSeries I-2, SteelSeries QcK SC2 (Marine, Marauder, Kerrigan vs Zeratul, Tycus Findlay), SteelSeries QcK+ Team(SK Gaming, Evil Genius, Fnatic, Natus Vincere, mibr, MYM)



LOGITECH: is a global provider of personal computer accessories. The company develops and markets products like peripheral devices for PCs, including keyboards, mice, microphones, game controllers and webcams. Logitech also makes home and computer speakers, headphones,wireless audio devices, as well as audio devices for MP3 players and mobile phones. It also manufactures special gaming peripherals for entry level PC needs.





MICROSOFT: is an American multinational corporation that develops, manufactures, licenses and supports a wide range of products and services related to computing including specialized gaming gear.


Family Life Cycle



Family Life Cycle can be conventionally defined as the different stages in life of a customer in which he purchases a particular product. The defined life cycles are :

  1. Unmarried Working
  2. Married with no children
  3. Married with young children 
  4. Married with grown up children
  5. Single Survivor 





1. Unmarried Working Group: Razer products are designed for gaming and hence are generally bought by teenagers and early adult gaming enthusiasts or professional gamers. Since professional gamers usually retire around the age group of 25-27, Razer products will generally not be purchased by people beyond this age group, although in exceptional cases users in other age groups may buy Razer products.

2. Married with no children: Razer products will generally not be purchased at this stage, as the focus will be on married life, although Razer products could be purchased by people at this stage in some rare cases, where Razer products may be used in non-gaming environment, for example - Razer mouse by designers for the precision and Razer headphones by professional DJs for their sound quality.

3. Married with young children: Razer products will generally not be purchased at this stage, as the focus will be on married life, although Razer products could be purchased by people at this stage if it helps them professionally, for example Architects, Designers, Professional DJs etc.

4. Married with grown up children: Razer products may be bought at this stage as a gift or on behalf for their children who may be into professional gaming.

5. Single Survivor: Razer products will not be purchased usually in this stage, except as a gift for their grandchildren who may be into professional gaming.



Customer Buying Decisions

Behind the visible act of making a purchase lies a decision process that must be investigated.The purchase decision process is the stages a buyer passes through in making choices about which products and services to buy. :




1. PROBLEM RECOGNITION: The customer needs highly specialized, ergonomic gaming gear(namely mouse, mouse pad, keyboard, headphones, controllers and/or highly specialized gaming laptop ).

2. INFORMATION SEARCH: The customer will come to know about Razer products while researching gaming products on the Internet, or through word of mouth from fellow gamers. He/she could then research about Razer products through the Razer website http://www.razerzone.com.

3. EVALUATION OF ALTERNATIVES: The customer will compare Razer products with those of other gaming gear manufacturing companies such as Steelseries, Logitech, Microsoft, etc. and compare whether the value he/she percieves in Razer products can be matched by products of these companies.

4. PURCHASING DECISION: The customer, on finding Razer products to be the best and unmatched in quality by other gaming gear, will purchase the products either directly through the Razer website(only in U.S. and U.K.) or through Razer resellers.

5. POSTPURCHASE BEHAVIOR: The customer, upon purchasing the product will try it and use the superior gaming product and evaluate the performance with other products he/she has used before. If in case of a defect, the customer can return to Razer under warranty period for repair/replacement.

Monday, 20 August 2012

Value add to the Customer

Razer's products are generally targeted at gamers. The bulk of Razer's products are PC peripherals including mice, keyboards, mouse mats, audio solutions and game controllers. Razer has also released a laptop (the Razer Blade).

Razer Mouse


Razer mice are highly specialised, highly sensitive(ranging from 1000 DPI, or optical resolution, in Razer Boomslang to 8200 DPI in Razer Taipan ) and highly precise and great quality.











 Razer Keyboard

Razer keyboards, designed ergonomically, with programmable keys, seven button thumb modifier keys, and anti ghosting("Ghosting" is the problem that some keyboard keys don't work when multiple keys are pressed simultaneously. The key presses that don't show up on the computer or seem to have disappeared are said to have been "ghosted"), and other enhanced features designed to enable the gamers to destroy their opponents in any gaming battle.

Razer Mouse Mats



As Batman is half as effective without Robin, so is a good gaming mouse without a good mouse mat. A Razer gaming surface can help your mouse to respond exactly to your every move as its lab-developed coating reflects light efficiently, enhancing mouse sensor responsiveness. Available in two main categories,Speed-type surfaces and Control-type surfaces, for professional gamers to choose their mouse mats according to their genre of gaming.





Razer Audio Solutions

Razer gaming and music audio solutions including headsets, headphones, earphones and speakers, with virtual surround sound are designed to deliver exceptional audio quality and to arm the gamers with the tactical advantage.







Razer Controllers

Razer game controllers are designed with hyperesponse buttons and remappable buttons to give its users an unfair console gaming(X-Box and PS) advantage. Razer has also developed the world’s first gaming-grade motion sensing controller for the PC, capable of one-to-one motion tracking for an entirely new way to experience games.









Needless to say, Razer has made a name for itself in gaming industry as one of the best Gaming Peripheral industry. They exhibit a brand that is dependable and gives you an "imba" (imbalanced edge) in any gaming event. In fact, owning a Razer gear earns you instant respect in the eyes of the gaming community.

Razer - An Introduction

Razer is a privately held computer peripherals manufacturer specializing in products specifically marketed to gamers. The Razer brand is currently being marketed under Razer USA Ltd. Razer's main slogan is 'FOR GAMERS, BY GAMERS'. Razer was founded in 1998 by a team of engineers and marketers to develop and market a high end computer gaming mouse, called the Boomslang, targeted specifically to computer gamers. It was positioned as the world's first 2000 dpi mouse and purported to give greater control and accuracy to gamers who used it. Its name in Chinese is 雷蛇 (lit. lightning snake), which is the name for the Round Island Burrowing Boa. Most Razer products are named after predatory or poisonous animals, ranging from snakes (mice), insects (mouse mats), arachnids (keyboards) over marine creatures (audio) to felines (console peripherals). The Razer Blade laptop and Razer's Project Fiona tablet, announced at CES 2012, are the only exceptions.



Razer was founded in 1998 in San Diego, California by its CEO Min-Liang Tan and its President Robert "Razerguy" Krakoff in a tiny shared office with a couple other gamers. The company has grown today to hundreds of employees worldwide with offices in nine cities, including San Francisco, Hamburg, Seoul, Shanghai and Singapore.

Razer develops and designs its products in its own labs and then put them to the test with top professional gamers who use them in pro-level tournaments and then provide them with feedback. 

Razer pioneered the eSports movement with the world's first $100K tournament back in 2000 and it have continued to give back to the community by sponsoring top eSports athletes who give back to Razer by beta-testing their products. As of today, Razer remain one of the largest sponsors of eSports community sponsoring top global eSports teams worldwide.